About this course
The gaming industry continues to make a dramatic shift due to new technological trends such as console, mobile, AR, VR, and Cloud Computing opening more opportunities in the market. Employers are constantly on the lookout for talented designers to create exciting new games that push the boundaries of technology. Our diploma in games art focuses on developing your technical and aesthetic-based skill sets in design, digital imaging, 3d games modeling, animation and games production. You will learn to create highly marketable graphics for the latest gaming platforms/consoles and for mobile/portable devices. Graduate ready for the industry and stay ahead of competition.
Computer gaming is a phenomenon of the digital age. Once regarded as an adolescent pastime, computer games are today the entertainment and media industry's fastest growing segment. It has matured to become an industry of increasing sophistication and draws on the advancing technologies from software engineering, computer programming, computer graphics, animation and even artificial intelligence.
As game enthusiasts seek more challenging platforms and environments, the industry is constantly on the lookout for talented designers to create more exciting new games that push the boundaries of technology and creativity.
The Diploma in Games Art will provide comprehensive studies of conceptual ideas, story, character and visual design disciplines. It will focus on developing the student's technical and aesthetic-based skill-sets as well as the ability to coordinate games development teams.
With a primary focus on creating visuals for the screen, a games art student will learn to create highly marketable graphics for the latest gaming platforms/consoles as well as for the mobile/portable device. The programme will provide comprehensive study of the conceptual, story, character and visual design aspects. It will focus on developing highly marketable technical and aesthetic skills as well as the ability to coordinate games development teams.
Students will examine the evolution of computer games, the elements that contribute to a game's playability, hardware and software environments and the visual design, testing, creation and marketing of games. An important component of the course is the practical training students will undergo in preparation for this competitive and highly lucrative industry.
- Concept Artists
- 3D Modellers
- 2D/Texture Artists
- Environment Artists
- Lighting Artists
- Effects Artists
- Junior Concept Artist
- 3D Technical Artist
Paradigm Shift (Teh Yong Quan, Tamara Astari, Yuen Wai Leong, Muhammad Shafiq Romli, Nabilah Raihan & Mohd Azlan Bin Abu Hassan)
Awakened (Kong Sheng Juenn, Tan Kean Lee, Peter Yap Wei Yang, Lim Yin Jieh, Aaron Leang Jin Wei, Dennis Coenraad & Cao Hong Chen)
1. Pass Sijil Pelajaran Malaysia (SPM) or equivalent with at least three (3) credits OR
2. Recognised Creative Multimedia Certificate or equivalent OR
3. Recognised related Technical and Vocational Certificate or equivalent with one (1) year relevant work experience or one (1) semester bridging programme. OR
4. Sijil Kemahiran Malaysia (SKM) Level 3 and Sijil Pelajaran Malaysia (SPM) with at least 1 credit. AND
5. English Proficiency Requirement for International student IELTS 4.0 OR TOEFL iBT 30-31 OR PBT 397 OR CAE 154(Cambridge Advance English) OR CPE 154(Cambridge Proficiency English) OR CFE 142-146(Cambridge First English) OR PTE 30(Pearson Test of English Academic) OR MUET Band 2
|Semester 1||Semester 2|
|Design Studies 1||Design Studies 2|
|Life Drawing 1||Life Drawing 2|
|Creative Studies 1||Creative Studies 2|
|Analytical Drawing & Color Theory||History of Art|
|Communication Studies 1||Photographic Studies|
|Moral / Islamic Studies*||Communication Studies 2|
|Semester 3||Semester 4|
|Creative Drawing||Digital Imaging 2|
|Digital Imaging 1||Animation principles 1|
|Design Principles||3D Games Modeling 2|
|3D Games Modeling 1||Casual Games Development 1|
|Introduction to Games Design||Principles of Game Development & Technology|
|Bahasa Kebangsaan A/B*|
|Semester 5||Semester 6|
|Imaging for Games||Advanced Games Development|
|Animation Principles 2||Major Project|
|3D Animation for Games||Professional Studies for Games|
|Casual Games Development 2|