Bachelor of Science (BSc) in Games Technology
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time, Part-time |
Duration | 3 years |
Intakes | February, July |
Tuition (Local students) | RM 71,522 |
Tuition (Foreign students) | RM 233,190 |
Admissions
Intakes
Fees
Tuition
- RM 71,522
- Local students
- RM 233,190
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
In addition to english proficiency , students should achieve at least one the following in order to be eligible to apply for a course with standard entry requirements:
- GCE A-Level/STPM:At least 7 points over the best 2 or 3 subjects at H2 level
- WAUPP:CPS of at least 54
- International Baccalaureate (IB): Full IB Diploma awarded, score of at least 25
- Australian ATAR:An Australian Tertiary Admission Rank (ATAR) between 60.00 - 64.99 (indicative)
- Indonesian SMU3: Score of 8
- For Diploma and post-secondary graduates: Successful completion of your Diploma or other recognised post-secondary qualification will usually allow you to direct entry to those Murdoch University programs that have standard entry requirements. Requests for advanced standing (credit and exemptions) will be assessed upon request.
English proficiency
- IELTS: 6.0 (no individual band less than 6.0)
- TOEFL (paper based): 550 (with the Test of Written English 5)
- TOEFL (internet based): 80 (no band less than 20)
- Australian Matriculation English: Pass
- GCE O-level: C6 or better
- 1119 General Paper: Credit pass
- TEE ESL: 60%
- WAUFP ELACS: Pass
Curriculum
- Building Blocks for Science Students
- Breadth Unit for Degree
- Principles of Computer Science
- Foundations of Programming
- Foundations of Data Communications
- Foundations of Discrete Mathematics
- Foundations of Computer Systems
- Introduction to 3D Graphics and Animation
- Psychology: Measurement, Design and Analysis
- Introduction to Research Methodology and Evidence Based Practice
- Introduction to ICT Research Methods
- Research in the Physical and Life Sciences
- Data Structures and Abstractions
- Computer Graphics Principles and Programming
- Games Design and Programming
- Applied Research Skills in ICT
- Advanced Games Design and Programming
- Game Development
- Virtual Environments for Games and Simulations
- Intelligent Systems